In Neal Stephenson’s seminal geek novel Cryptonomicon, a group of hackers, D&Ders, zaibatsu heads and treasure hunters struggle to establish a data haven in the Pacific island of …
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In an industry sometimes obsessed with the idea of achieving photo-realism, it is a rare game that dares to ignore all ties to real-world physics in favor of having …
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The year is 2013 and an alien collective known as Votans have arrived at Earth to populate the planet only to find it already occupied by humans. The collective is made …
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Ah, the cult of celebrity. Thanks to the explosion in so-called reality TV and talent shows, it’s easier than it’s ever been to become famous, and you don’t even need …
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Hype is everywhere.
It’s in your movie trailers, your commercials, your “Next time on…” and “In tonight’s very special episode of…” reels. It’s on billboards, buses, cereal boxes, book signings. …
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It’s hardly surprising that Hollywood wants to capitalize on the success of video games. With the latter having outearned the former for some years now and the public awareness of …
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I guide the protagonist of The Bridge, an older gentleman, to a wall. The character can’t jump, but he obviously needs to get to the door, which is on a higher ledge. To get him to the door, I turn the world; the wall becomes the floor, and I’m able to lead him to the door. This is the world of The Bridge, the first game from developer Ty Taylor. The Bridge is a 2D puzzle game that mixes the physics of Isaac Newton and the mind-bending architecture of M.C. Escher. The art, beautifully done by Mario Castaneda, is in the style of black-and-white lithographs, giving the game an otherworldly yet realistic feel. According to Newton, objects in motion tend to stay in motion, and in the game this is true. The Menace, a large ball that smiles and frowns, is heavy, so once it starts barreling towards the protagonist, you have to turn the world, finessing the world so its pieces go where you want them to. Each object in The Bridge has its own weight and properties, and the adherence to Newtonian physics throughout the game impressed me. Intrigued by the game, I contacted Ty Taylor, and we discussed The Bridge by email.